An indicator in the upper right corner shows whether the village is connected or not, and who owns the connection. If the village already has a connection, players can simply use it (but must pay the owner). The cost of internet use will go up each time you connect to and or use it. Players can sell items they have earned, and get onto the internet in a village. There are a few surprise cards, marked with a question mark, for unexpected events. If the player wins the fight, they gain an item card, if they lose, they lose one mood point. The wilderness location has the following land types.Įach card describes a different event, usually a fight.
There are 27 event cards, of which 3 are unique to each type of location. When a player is in the wilderness, they have a choice on each turn between staying to activate some event card and going further. The game features three types of location. Players can replenish their mood points when they access the internet. When the number of mood points reaches zero, the player is out. The player loses one mood point per turn, except when they are in the vicinity of a village. But each player has a limited number of moves, they are called mood points. You decide the number of spaces the Characters will move on the board by rolling the dice. It requires money, which can be obtained by selling items you earn from using the cards. The aim of the game is to bring the internet to every village on the map. The game is based on a single player turned based board game with 1-4 characters Single Player, with up to four Characters (Hotseat only).There is only one way you can do it: become an internet provider, and get online. Your aim is to survive in these tough conditions. You play as a typical city person who arrives in a desolate countryside with no trace of the internet. "Where are my Internets? " It is a board game set in a strange fictional world that resembles our present-day world, but with elements of humour and surreal events.